Why unlimited detail




















The idea is that given any amount of data in a sort of "database" of points in their format the "algorithm" they have developed will quickly return a sub selection of those points, a point for each pixel on the screen. This is not however your typical "voxel engine" type technology used in games eg minecraft, everquest next, or similar as this data is nothing more than coloured pixels. This is purely spitting out a colour at a specific position in the 3d world and cannot be interacted with in any way.

Games have a bigger more complex problem to solve with animation and interaction with such data and the fact that the data is not static and changes constantly presents a bigger problem than just storage and retrieval. People claim this technology is a hoax because they assume that Euclidean are targeting the games industry but after an initial video showcasing the technology and comparing to the graphics in modern games they have only delivered solutions for things like mapping technology to show areas of the real world from survey data.

IMO: Euclidean were idiotic to even suggest a link to gaming in the first place because this technology is clearly not capable of doing all that a game engine does it purely finds a set of sets So in short Yes its real but no its not anything we can use to build games with and its hardly massively ground breaking technology. Don't believe it until you have got a demo so you can verify the "extraordinary" claims for yourself, or at least until any industry experts vouch for it John Carmack, Epic Games etc.

Notice the claim on the site that it's being released in "16 months" from now, since they haven't set a definitive date they can continue claiming it's a future technology even when nothing shows. Sign up to join this community. The best answers are voted up and rise to the top.

Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Learn more. Is Unlimited Detail real? Ask Question. Asked 10 years, 11 months ago. Active 3 years, 3 months ago. Viewed 3k times. Improve this question.

Philipp k 22 22 gold badges silver badges bronze badges. The developer is open and informative about it, and it's well worth checking out. No hype, lots of information. Show 1 more comment. Our capability to rapidly render massive data models, is all the more ground-breaking considering this can be done not just locally, but also from the cloud.

The technology sector is often in the spotlight for security breaches and lack of sufficient data handling protocols. Customers have a right to be concerned.

With Euclideon, all your data remains your property, and yours alone. Everything is stored and handled exactly how and where you want it. Organisations and employees often have very different browser and equipment needs and usage. A cutting-edge feature of Euclideon is its ability to operate on a diverse range of platforms with very low hardware demands. City of Richmond.

British Columbia, Canada. Or is it just a scam for investors? Update : Since the only answer was based on voxels I have to copy this from their site: Unlimited Details method is very different to any 3D method that has been invented so far.

Improve this question. Community Bot 1 1 1 silver badge. Add a comment. Active Oldest Votes. Improve this answer. John Feminella John Feminella k 42 42 gold badges silver badges bronze badges.

They clearly say it is not voxel-based. I updated my question. Daniel Dimovski: so it's almost impossible they found something "new". Well I also think that their engine is fake but I don't deny the fact that they may have found a new way. I agree with John - it uses a classic octree approach to search for renderable objects that much was obvious from the writeup. It looks like some sort of voxely kind of idea. David David 9 9 bronze badges. Note: I think these patents are only for Canada and Australia, where you are allowed to patent algorithms.

What this means is that their data is stored in a pre-built octree. Despite their recent claims, there's no way this can animate like modern games need. The only way you can animate it is if you use stop motion - i. And looking at their recent footage, I think that's what they're doing. It all looks kinda We can do a little math and run the numbers here. That's a million pixels you need to fill in.

Therefore you need to render one pixel in 50 cycles. That's pretty tight. It might be do-able, but then you've just used all of your CPU budget doing it. What about the rest? Do you want anti-aliasing? Depth of field? I'm not saying voxel-based games can't work, I think there's definitely a place for less polygony techniques in future. But this isn't it. The trouble with Euclideon is that they spend such a large amount of their time trying to explain that their tech is better than current existing games, when the simple fact is that it isn't.



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