This is because running is done in stead of shooting. Now, most units cannot assault after running anyway Quote from: O! Only vehicles that specifically allow you to assault lets you assault.
ALL other vehicles prohibit it. Really quite simple, eh? What is covered by the FAQs is mostly reinforcing concepts from other rules that apply here. Remove the unit from the battlefield and place it to one side — it is now embarked inside the transport.
Embarked units cannot normally do anything or be affected in any way whilst they are embarked. Unless specifically stated, abilities that affect other units within a certain range have no effect whilst the unit that has the ability is embarked. Simple enough. You need to be able to move to the transport. This is clarified in the FAQ below.
For example, because they cannot Fly and would have to move through enemy models? A: No. If you have a way of ignoring them though, such as FLY, then you still do so. This serves mostly to prevent a transport from magically scooping up a unit that has been tied up in combat.
The other thing to note is the even if you can move in another phase, you can only Embark in the movement phase unless a rule specifically gives a unit an ability that ignores that. Q: Can units embark inside a transport in a phase other than the Movement phase, such as when they are using the Fire and Fade Stratagem from Codex: Craftworlds, or when a unit performs a Soulburst action to move again?
A: No, unless the rule in question specifically states that the unit can embark inside a Transport. That covers Embarking day to day, there are some quirks with how all this interacts with other rules though which are covered later on. Disembark: Any unit that begins its Movement phase embarked within a transport can disembark before the transport moves. Units that disembark can then act normally move, shoot, charge, fight, etc.
If a transport is destroyed, any units embarked within it immediately disembark see below before the transport model is removed, but you must then roll one dice for each model you just set up on the battlefield. For each roll of 1, a model that disembarked your choice is slain. Units cannot declare a charge during the same turn that they disembarked from a destroyed transport. In a rule set that up til this point has been entirely about actions taken by Units and things happening one at a time this can so easily be done wrong.
A: Disembarking from a destroyed transport operates as follows: 1. If the transport has the Explodes ability or equivalent roll to see if it explodes and resolve any resulting damage to nearby units. All models inside immediately disembark following the standard rules for disembarkation. This bit is so often forgotten but it firmly establishes first of all the models need to be placed on the board as if they disembarked normally. However if your transport is killed in combat, surrounded by enemy models.
Then before you roll any dice you need to know how many can actually get out. You only roll for those that can legally disembark. Because they're space Marines and that's how the stuff goes down I'm trying hard not to feel like the space Marines aren't getting a lot of positive attention right now.
But it does feel quite skewed in their favor. FledglingArchon wrote: Thank you for the clarification regarding the rules. Marines can not charge if the get out after the vehicle moves, its more for getting into gun range. SM are getting all the attention right now, but give it 6 months and they will be done with for a long time. Lelith is NOT a new model, even if they redo her. It would be nice to have a really new model, for a change. Oh, okay. I thought they could charge afterwards.
As we can already fire from our transports it's not that much of an issue. But still a bit odd that they can disembark in the first place. Guess I'll have to have a look at their new codex. Just to educate myself.
I wouldn't call Lilith a new model exactly, since she's already here. But a redesign and rules update won't hurt I suppose. I'm hoping for a broader rules update and a model or two that are indeed new and offers new and interesting dynamics. That's all besides my initial question though. Thank you for your answers. But always redoing the same model doesn't make it FEEL new.
It's not a new model anymore. In that case, you can only disembark, then assault. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
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Fort Worth, TX. They can assault from the transport even if the transport has moved but it does not say the unit can move.
So, you can disembark, move, shoot, assault or move the transport, disembark, shoot and assault. They cannot move after the transport moved from the rules on BRB page We follow in the footsteps of Guilliman. As it is written in the Codex, so shall it be. No, because you cannot move if you have disembarked from a vehicle that has already moved. See page I always thought it you ran you can't assault. See, this is what you get for 1 Being a noob 2 Playing most shooty armies Tau and Sisters.
Before anyone earbashes me, it's a silly rules error and no one seriously regards it. I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire.
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